Online/offline? Onlife!: Difference between revisions

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The following is extracted from the DisCO Manifesto chapter 6: ''Open-Value Co-ops for Radical Workplace Democracy'':
The following is extracted from the DisCO Manifesto chapter 6: ''Open-Value Co-ops for Radical Workplace Democracy'':


<blockquote>TCopyfair Licensing allows DisCOs to create Common-pool resources for each other's benefit that cannot be predated or [[DisCO_Glossary#Enclosure | enclosed]] by capitalists.
<blockquote>'''Online or offline?''' Onlife! Mexican-Catalán Zapatista cyberactivist Guiomar Rovira [https://guerrillamedia.coop/en/no-future-from-punk-to-zapatismo-and-connected-multitudes/ breaks down the dichotomy between our "on" and "off" line lives] as follows: "My position is that, beyond the differentiation between online and offline worlds, everything occurs ''on-life''. Seen this way, the corporeal experience of encountering is the key." [https://commons.blog/2013/05/30/towards-a-commons-creating-peer-economy/ There really are no "material" and "immaterial" commons] considering that all depend on material resources and knowledge. Geographically distributed DisCOs that produce digital services, like Guerrilla Media Collective, are the easier implementations of DisCO because value tracking is easier, there are fewer material inputs and less development capital needed, etc. But while material production is always more difficult than intangible creative production, the DisCO framework has been designed to ease the governance and economics of "[https://truthout.org/articles/reimagine-dont-seize-the-means-of-production/ Design Global-Manufacture Local]" initiatives. Whether on- or off-line, we recognize our relations as happening ''on-life'', striving to maximize trust through networks and regularly encountering each other face-to-face.
 
The following is extracted from the DisCO Manifesto chapter 6: ''Open-Value Co-ops for Radical Workplace Democracy'':
 
<blockquote>To enable value sovereignty while maximizing mutualization, DisCOs can use [http://commonstransition.org/commons-based-reciprocity-licenses/ commons-based reciprocity licenses], or "Copyfair" licenses. While this remains an incipient project, there is an existing Copyfair (or, as the authors like to define it, copyfarleft) license, the Peer Production License (PPL). The PPL allows [https://stacco.works/2016/05/10/think-global-print-local-and-licensing-for-the-commons/ cooperatives and solidarity-based collectives], but not corporations, to monetize productive works. Similar to how the [http://www.fairshares.coop/ Fairshares Association] facilitates the capitalization of [http://www.fairshares.coop/wiki/index.php?title=FairShares_Model#FairShares_and_Co-operative_Values assets within their networks], DisCOs can use PPL to allow purpose-oriented organizations to become more economically resilient by creating and controlling their own shared assets in a [https://www.coincenter.org/education/advanced-topics/what-does-permissionless-mean/ permissionless] manner. The possible on-chain dimension of these licenses needs to be modular and interoperable between all participating DisCOs and is a matter to be prototyped within the network (nothing about us without us!). </blockquote>
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[[Category: Values‏‎]]
[[Category: Values‏‎]]

Revision as of 13:03, 11 July 2023

The online/offline distinction often blinds us to the needs of "the bodies behind the computers". DisCOs are centered on care for social relations and care for the non-human world. No matter how much time we spend interfacing online, as people we all have the same basic survival, creative and affective needs.

The following is extracted from the DisCO Manifesto chapter 6: Open-Value Co-ops for Radical Workplace Democracy:

Online or offline? Onlife! Mexican-Catalán Zapatista cyberactivist Guiomar Rovira breaks down the dichotomy between our "on" and "off" line lives as follows: "My position is that, beyond the differentiation between online and offline worlds, everything occurs on-life. Seen this way, the corporeal experience of encountering is the key." There really are no "material" and "immaterial" commons considering that all depend on material resources and knowledge. Geographically distributed DisCOs that produce digital services, like Guerrilla Media Collective, are the easier implementations of DisCO because value tracking is easier, there are fewer material inputs and less development capital needed, etc. But while material production is always more difficult than intangible creative production, the DisCO framework has been designed to ease the governance and economics of "Design Global-Manufacture Local" initiatives. Whether on- or off-line, we recognize our relations as happening on-life, striving to maximize trust through networks and regularly encountering each other face-to-face.